Keyword: Gamification

12 results found.

Review Article
Educational dualism in action: Systematic review of gamification and flipped classrooms’ effects on young learners
Contemporary Educational Technology, 17(1), January 2025, ep557, https://doi.org/10.30935/cedtech/15749
Review Article
Exploring the impact of gamification on skill development in special education: A systematic review
Contemporary Educational Technology, 15(3), July 2023, ep443, https://doi.org/10.30935/cedtech/13335
Review Article
Trends and gaps in empirical research on gamification in science education: A systematic review of the literature
Contemporary Educational Technology, 15(3), July 2023, ep431, https://doi.org/10.30935/cedtech/13177
Research Article
The impact of gamified learning using Quizizz on ESL learners’ grammar achievement
Contemporary Educational Technology, 15(2), April 2023, ep410, https://doi.org/10.30935/cedtech/12923
Review Article
Gamification in education: A citation network analysis using CitNetExplorer
Contemporary Educational Technology, 15(2), April 2023, ep405, https://doi.org/10.30935/cedtech/12863
Research Article
Social networks and gamification in physical education: A case study
Contemporary Educational Technology, 15(1), January 2023, ep401, https://doi.org/10.30935/cedtech/12660
Research Article
Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education
Contemporary Educational Technology, 14(4), October 2022, ep381, https://doi.org/10.30935/cedtech/12297
Research Article
CrossQuestion Game: A Group-Based Assessment for Gamified Flipped Classroom Experience Using the ARCS Model
Contemporary Educational Technology, 14(2), April 2022, ep355, https://doi.org/10.30935/cedtech/11568
Research Article
Adaptation of Modified Gamification User Types Scale into Turkish
Contemporary Educational Technology, 12(2), October 2020, ep268, https://doi.org/10.30935/cedtech/7942
Research Article
Use of Digital Games in Writing Education: An Action Research on Gamification
Contemporary Educational Technology, 10(3), July 2019, 246-271, https://doi.org/10.30935/cet.590005
Research Article
The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm
Contemporary Educational Technology, 10(2), April 2019, 120-136, https://doi.org/10.30935/cet.554469
Research Article
Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory
Contemporary Educational Technology, 7(2), April 2016, 138-159, https://doi.org/10.30935/cedtech/6168