Review Article
Effectiveness of virtual reality in elementary school: A meta-analysis of controlled studies
More Detail
1 Center for Research in Mathematics, Zacatecas, MEXICO* Corresponding Author
Contemporary Educational Technology, 15(4), October 2023, ep459, https://doi.org/10.30935/cedtech/13569
Published Online: 11 August 2023, Published: 01 October 2023
OPEN ACCESS 1949 Views 1172 Downloads
ABSTRACT
Virtual reality (VR) is rapidly gaining popularity and becoming more accessible. Numerous studies have examined the effectiveness of this technology in educational settings. This article provides a summary of the evidence regarding the efficacy of virtual environments for elementary education. A meta-analysis was conducted to combine the findings of independent experimental studies. The studies included in this review were sourced from reputable databases such as Web of Science, Scopus, IEEE, ACM, and ScienceDirect. The results indicate that students who learn in a virtual environment achieve higher learning scores compared to those in traditional classrooms (standard mean difference [SMD]=0.64, 95% CI [0.36, 0.92], p<0.001). Additionally, the findings suggest that learning in a tethered VR environment is equally effective as learning through mobile VR. Furthermore, there were no significant differences in scores when different media materials were used for the control group. This review emphasizes the advantages of employing mobile VR for learning in contrast to using tethered VR.
CITATION (APA)
Lara-Alvarez, C. A., Parra-González, E. F., Ortiz-Esparza, M. A., & Cardona-Reyes, H. (2023). Effectiveness of virtual reality in elementary school: A meta-analysis of controlled studies. Contemporary Educational Technology, 15(4), ep459. https://doi.org/10.30935/cedtech/13569
REFERENCES
- Abich, J., Parker, J., Murphy, J. S., & Eudy, M. (2021). A review of the evidence for training effectiveness with virtual reality technology. Virtual Reality, 25(4), 919-933. https://doi.org/10.1007/s10055-020-00498-8
- Akman, E., & Cakir, R. (2020). The effect of educational virtual reality game on primary school students’ achievement and engagement in mathematics. Interactive Learning Environments, 31(3), 1467-1484. https://doi.org/10.1080/10494820.2020.1841800
- Amprasi, E., Vernadakis, N., Zetou, E., & Antoniou, P. (2022). Effect of a full immersive virtual reality intervention on selective attention in children. International Journal of Instruction, 15(1), 565-582. https://doi.org/10.29333/iji.2022.15132a
- Botden, S. M., Buzink, S. N., Schijven, M. P., & Jakimowicz, J. J. (2007). Augmented versus virtual reality laparoscopic simulation: What is the difference? World Journal of Surgery, 31(4), 764-772. https://doi.org/10.1007/s00268-006-0724-y
- Cohen, J. (2013). Statistical power analysis for the behavioral sciences. Academic Press. https://doi.org/10.4324/9780203771587
- Curcio, I. D., Dipace, A., & Norlund, A. (2016). Virtual realities and education. Research on Education and Media, 8(2), 60-68. https://doi.org/10.1515/rem-2016-0019
- Degli-Innocenti, E., Geronazzo, M., Vescovi, D., Nordahl, R., Serafin, S., Ludovico, L. A., & Avanzini, F. (2019). Mobile virtual reality for musical genre learning in primary education. Computers & Education, 139, 102-117. https://doi.org/10.1016/j.compedu.2019.04.010
- Demitriadou, E., Stavroulia, K.-E., & Lanitis, A. (2020). Comparative evaluation of virtual and augmented reality for teaching mathematics in primary education. Education and Information Technologies, 25(1), 381-401. https://doi.org/10.1007/s10639-019-09973-5
- Fernandez, M. (2017). Augmented virtual reality: How to improve education systems. Higher Learning Research Communications, 7(1), 1-15. https://doi.org/10.18870/hlrc.v7i1.373
- Gwee, H. N. (2013). Effects of virtual-reality elements on spatial visualization skills of secondary three students in Singapore. In Y. Cai (Ed.), 3D immersive and interactive learning (pp. 45-57). Springer. https://doi.org/10.1007/978-981-4021-90-6_3
- Huang, K.-T., Ball, C., Francis, J., Ratan, R., Boumis, J., & Fordham, J. (2019). Augmented versus virtual reality in education: An exploratory study examining science knowledge retention when using augmented reality/virtual reality mobile applications. Cyberpsychology, Behavior, and Social Networking, 22(2), 105-110. https://doi.org/10.1089/cyber.2018.0150
- Huang, Y.-P., Zheng, X.-L., Chiu, C.-K., Lei, J., Yang, G., Kim, H., & Wang, F. (2021). Towards figurative expression enhancement: Effects of the SVVR-supported worked example approach on the descriptive writing of highly engaged students. Sustainability, 13(21), 12260. https://doi.org/10.1111/bjet.13247
- Hui, J., Zhou, Y., Oubibi, M., Di, W., Zhang, L., & Zhang, S. (2022). Research on art teaching practice supported by virtual reality (VR) technology in the primary schools. Sustainability, 14(3), 1246. https://doi.org/10.3390/su14031246
- Hwang, W.-Y., & Hu, S.-S. (2013). Analysis of peer learning behaviors using multiple representations in virtual reality and their impacts on geometry problem solving. Computers & Education, 62, 308-319. https://doi.org/10.1016/j.compedu.2012.10.005
- JASP Team. (2022). JASP software version 0.16.3. https://jasp-stats.org/
- Lakens, D. (2013). Calculating and reporting effect sizes to facilitate cumulative science: A practical primer for t-tests and ANOVAs. Frontiers in Psychology, 4, 863. https://doi.org/10.3389/fpsyg.2013.00863
- Liu, R., Wang, L., Koszalka, T. A., & Wan, K. (2022). Effects of immersive virtual reality classrooms on students’ academic achievement, motivation and cognitive load in science lessons. Journal of Computer Assisted Learning, 38(5), 1422-1433. https://doi.org/10.1111/jcal.12688
- Luo, H., Li, G., Feng, Q., Yang, Y., & Zuo, M. (2021). Virtual reality in k-12 and higher education: A systematic review of the literature from 2000 to 2019. Journal of Computer Assisted Learning, 37(3), 887-901. https://doi.org/10.1111/jcal.12538
- Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students’ learning outcomes in k-12 and higher education: A meta-analysis. Computers & Education, 70, 29-40. https://doi.org/10.1016/j.compedu.2013.07.033
- Mikropoulos, T. A., & Natsis, A. (2011). Educational virtual environments: A ten-year review of empirical research (1999-2009). Computers & Education, 56(3), 769-780. https://doi.org/10.1016/j.compedu.2010.10.020
- Nisha, B. (2019). The pedagogic value of learning design with virtual reality. Educational Psychology, 39(10), 1233-1254. https://doi.org/10.1080/01443410.2019.1661356
- Nishikawa-Pacher, A. (2022). Research questions with PICO: A universal mnemonic. Publications, 10(3), 21. https://doi.org/10.3390/publications10030021
- Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., & Moher, D. (2021). The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. International Journal of Surgery, 88, 105906. https://doi.org/10.1136/bmj.n71
- Patera, M., Draper, S., & Naef, M. (2008). Exploring magic cottage: A virtual reality environment for stimulating children’s imaginative writing. Interactive Learning Environments, 16(3), 245-263. https://doi.org/10.1080/10494820802114093
- Prabakar, S., Porkumaran, K., Ramanan, S., & Cheranmadevi, K. (2021). Virtual reality a pragmatic technique for multi-sensory storytelling to improve the social communication of children with special needs. ICTACT Journal of Soft Computing, 11(2), 2245-2250.
- Sanchez-Vives, M. V., & Slater, M. (2005). From presence to consciousness through virtual reality. Nature Reviews Neuroscience, 6(4), 332-339. https://doi.org/10.1038/nrn1651
- Sun, Y., Chen, J., Wang, Z., Peng, M., & Mao, S. (2022). Enabling mobile virtual reality with open 5g, fog computing and reinforcement learning. IEEE Network, 36(6), 142-149. https://doi.org/10.1109/MNET.010.2100481
- Villena-Taranilla, R., Cózar-Gutiérrez, R., González-Calero, J. A., & López Cirugeda, I. (2022a). Strolling through a city of the Roman Empire: An analysis of the potential of virtual reality to teach history in primary education. Interactive Learning Environments, 30(4), 608-618. https://doi.org/10.1080/10494820.2019.1674886
- Villena-Taranilla, R., Tirado-Olivares, S., Cózar-Gutiérrez, R., & González-Calero, J. A. (2022b). Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis. Educational Research Review, 35, 100434. https://doi.org/10.1016/j.edurev.2022.100434